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I did this project specifically to better learn Blender's VFX workflow, an area of work I'm interested in.
An untended benefit to this project was that I also got to learn the NLA editor. The ability to combine multiple animations, reusing them wherever, looping, and more made all the animations possible.

Characters and animations from Mixamo, assets made by me and from Polyhaven.

A breakdown of the shot

I just thought this part was cool. The NLA editor made it really easy to quickly combine and mix animations.

The motion tracking part of the project.
Overkill much on the trackers? Maybe. ;)

These are the masks used for tree occlusion.
The two trackers in the middle are for another mask for the power pole.

This is the NLA (Non Linear Animation) editor.  Each strip is a different animation.

This is the NLA (Non Linear Animation) editor. Each strip is a different animation.

The Geometry Nodes setup for the barbed wire.

The Geometry Nodes setup for the barbed wire.