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The Anvil

This was the second course offered by Blender Guru after the Donut Tutorial. I learned a lot about more advanced modeling and texturing in this project.

The normal map, generated from a high-poly sculpt.

The normal map, generated from a high-poly sculpt.

Messed around with some colors.

Messed around with some colors.

The mask I painted for the scratches and dents.

The mask I painted for the scratches and dents.