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Wooden Axe

This is my first product, available on my store page! https://aidan-j-rhoden.artstation.com/store
I baked Albedo, Roughness, and Normal maps for both materials, in 1K, 2K, and 4K. I didn't bother to do Metallic maps, because it's 0 for the handle and 1 for the head. I wanted to make sure this asset was game ready, so I tested out several formats and compression methods to make importing as easy as possible.

The texturing on the axehead was fun to do.  I used a simple scratch mask, and then random cloud noise textures for the brushes.

The texturing on the axehead was fun to do. I used a simple scratch mask, and then random cloud noise textures for the brushes.

The procedural material for the handle turned out okay, given the amount of time I put into it.

The procedural material for the handle turned out okay, given the amount of time I put into it.

The detailed normal map for the axehead.

The detailed normal map for the axehead.

Rendered real-time in Godot.

Rendered real-time in Godot.